Builds that get silly fast
Level weapons, evolve them, mutate them, then fuse two maxed weapons with clashing elements into something that probably breaks the rules.
A darkly funny bullet heaven
Survive twenty minutes of monsters.
Then the Reaper comes.
See it in motion
Trailer coming soon
We're busy recording twenty minutes of pure chaos. Mostly chickens.
The pitch
You steer. Your weapons fire themselves. Hundreds of monsters want a word. Every level-up is a choice, every run is a new build, and every twenty minutes the Reaper clocks in for his shift.
Level weapons, evolve them, mutate them, then fuse two maxed weapons with clashing elements into something that probably breaks the rules.
Every hero brings a signature weapon and a big red button: freeze the screen, summon every cat you own, or just become briefly unkillable.
Darkness you have to light yourself. Ice you can't stop on. A road that gets deadlier the further you walk. Each with its own monsters and bosses.
Seventeen random events, from meteor showers and blood moons to disco fever, a tax collector, and a man who has been stuck in an outhouse since Tuesday.
A very rare portal to a pure bullet-hell duel. Survive sixty seconds without a scratch and walk out with a triple chest. Get hit once and get thrown out.
Knives leave blood, fireballs leave scorch marks, ice leaves frost. The game counts every pint. There's a toggle, if you're squeamish.
Choose your fighter
Five heroes to start. Four more are hidden somewhere in the stages, if you know where to look.
Four places to die
Each stage is twenty minutes long, harder than the last, and home to its own monsters, three bosses and one very punctual Reaper.
Know your enemy
Shield knights you have to flank. Slimes that split. Healers, bombers, burrowers, blinkers and a centipede whose head won't die until you've chewed through its body.
Every two minutes
Kings, chieftains and giant centipedes that sweep across the screen instead of chasing you. Destroy the body segments first, because the head is armoured until you do.
At twenty minutes, the Reaper arrives. He doesn't do small talk.
Level up
Every level offers three cards. Rarity scales the reward, from humble Common to glittering Mythic.
Joke weapons included: the Rubber Chicken, the Boomerang Baguette, judgemental Garden Gnomes and a rubber duck that squeaks so hard enemies fall over.
Twenty of them, in fact
Some level-up cards come with an alarming name and no explanation at all. Pick one to find out what it actually does. It's always something good. Probably. Tap a card to get a diagnosis.
Meanwhile, elsewhere on the battlefield
Go on, click an event. Or hit the outhouse. They've been in there a while.
Event: Outhouse Emergency
Break them out, quickly, please. They'll shout for help the whole time, getting louder the closer you get. Save them and there's treasure in it for you. Washed treasure.
Every event has its own achievement the first time you see it.
Very rare event
Sometimes a portal tears open. Step through and the clock stops. A monster waits on the far side of an empty room, and it fills the air with bullets.
Move your mouse or finger inside the box to dodge
Turn up the heat
Before each run, pick curses to raise the heat. Every curse makes the run nastier and the coin payout richer. Clear a stage at max heat and you'll have earned the bragging rights.
From a sample statistics screen
The game tracks everything: time played, runs, kills, pints of blood spilled, eyebrows singed, and more.
Coming to PC. Wishlist and store links land here as soon as they exist.